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Live carefully. Death has a second phase.

Limited Lives is persistent survival with a measured amount of PvP mortality. When your lives reach zero, play continues through a designed afterlife and revival system.

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Network connection status is shared. Individual server availability is shown in game.

Consequences with a return path

Limited life count

Qualifying PvP deaths reduce a configurable life total. Exact values stay in server configuration.

Survival & conflict

Build, trade, form alliances, and choose when a fight is worth a measurable consequence.

Player economy

Shops and exchange create paths to progress, cooperation, and certain revival requirements.

Playable afterlife

Zero lives changes your state. It does not remove you from the community or end the game.

Revival trials

Complete enabled individual or cooperative paths to return to the living world.

Persistent world

Your builds, deals, grudges, and unusually specific warning signs continue to matter.

Zero lives. Not the end.

Enabled trials rotate and change. Upcoming or inactive trials are not presented as available.

01

Waiting Room

Complete a measured period of afterlife activity. Staring at the wall is technically activity.

ENABLED
02

Economic Audit

Contribute configured resources or currency toward a return permit.

ENABLED
03

Memory Test

Answer questions about the living world and your recent decisions.

ENABLED
04

Parkour Assessment

Navigate a rotating course where gravity continues to express opinions.

ENABLED

The approved operational sequence

  1. 1Join the server
  2. 2Build, trade, explore, and survive
  3. 3Risk lives through PvP
  4. 4Enter the afterlife at zero
  5. 5Complete a revival path
  6. 6Return to the living world

Questions asked before the incident

How do lives work?+

Your configurable life total decreases after qualifying PvP deaths. The current number is always shown in-game.

Which deaths remove a life?+

Only deaths covered by the current Limited Lives rules. Environmental and indirect deaths are explained in the gameplay guide.

Can lives be purchased?+

No. Store purchases do not sell lives or bypass the core progression system.

What happens at zero?+

You enter the afterlife: a secondary gameplay state with restrictions, activities, and several routes back.

Can another player revive me?+

Yes, when the relevant revival path is enabled. Costs and conditions are published in the afterlife guide.

Do I lose my inventory?+

Normal survival inventory rules apply unless an event or trial says otherwise.

Can dead players communicate with living players?+

Some channels and interactions may be restricted. The afterlife handbook has the current details.

Is the world periodically reset?+

Major reset plans are announced in advance on the website and Discord.

Is the server pay-to-win?+

No. Purchases fund the network and focus on cosmetics and clearly disclosed conveniences.

Where can I report a bug?+

Use the bug-report channel or open a private support ticket in Discord.

Make it your next bad idea.

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